Ubisoft has obtained anti-cheat and efficiency checking software package developer GameBlocks for an undisclosed price.
The French publisher manufactured the acquire by means of its i3D.web subsidiary, and intends to integrate GameBlocks’ propriety FairFight anti-cheat and participant figures technique into its 1 Game Web hosting System.
A single Game Web hosting System is an ecosystem utilized by triple-A match publishers that grants access to compute and community potential in over 40 edge areas all over the world. It can be operated by i3D.net, and currently hosts over 300 million end users.
FairFight, in the meantime, is explained by GameBlocks as “a non-invasive, customizable, server side anti-cheat engine making use of agnostic technological know-how that operates in authentic time.” It has been utilised in popular titles including Battlefield V, Rainbow Six Siege, The Division, and Star Wars Battlefront II.
“The inclusion of GameBlocks’ middleware into the One Game Hosting System will be certain that i3D.web provides the finest practical experience on its platform for equally developers and avid gamers all around the globe,” said GameBlocks main exec, Greg Howard, in a push release.
“We are excited to integrate the FairFight method into i3D.net’s One Game Web hosting System — allowing recreation publishers huge and tiny to run and scale their game internet hosting, anti-cheat and other companies certainly seamlessly.”
Next the deal, GameBlocks will continue to support its existing consumers even though doing work to enhance the capabilities of FairFight.